You see, there’s a chance, while battling, that a Pokemon will be so impressed with how you kicked their butts that they want to join your team. However, you also can just enter dungeons and see how far you can get to either hunt for rare treasure or do battle with an especially large and interesting Pokemon. Usually, when entering dungeons, you have a mission or two in mind, and are given the opportunity to leave upon completion of said missions. You move in a grid fashion and attack as such, trying to find your way to the stairs to lead to the next floor. You explore procedurally generated floors in set landscapes, encountering Pokemon, items, traps and other such things. Pokemon Mystery Dungeon: Rescue Team DX is a mystery dungeon game first and a Pokemon game second. Naturally, you shortly find out something is up in this mysterious land that’s making Pokemon act weird (rescue squads don’t usually have to combat other Pokemon), and it’s even affecting the legendary birds who inhabit nature! Will you and your partner get to the bottom of these mysteries, and, the biggest mystery of all, how you became a Pokemon? I mean, yea, of course, as long as you play all the way through. Shortly, you both decide to create a Rescue Team: a recruitable squad of Pokemon that will handle any sort of mission thrown at them, from exploration to rescue, escort to delivery. Your partner Pokemon (in my case, a Torchic named Tumeric) doesn’t really care, but they are quite keen on helping you out and forming a lasting bond. You awaken with no memory of who you were (other than a chosen name) and no idea how you became a Pokemon. You then get to choose your partner Pokemon, who is your number one best friend, confidant and lifeline in each and every mission. Which one you are is determined by a personality test at the beginning (though you can honestly just decide which one you want if the chosen Pokemon isn’t ideal). You are a human that has, through some kind of magic, been transformed into a Pokemon. The story for both titles was the same, and it carries true here in the Nintendo Switch remake. Pokemon Mystery Dungeon: Rescue Team DX is a re-imaging of the original Red and Blue Rescue Teams that were released for the GBA and the DS, respectively. Still, if you’ve gotta remake a game, tackling the very first Mystery Dungeon and giving it an overhaul was a damn good place to start. Now, as we wait patiently for the launch of the Expansion Pass for Pokemon Sword and Shield, players have been rewarded with…a remake. Fans have been patient and crossed fingers and toes every year for a new game since the last instalment, Super Mystery Dungeon, came out close to four and a half years ago, but there’s been neither hide nor hair. These games, believe it or not, take an already existing game type and expand upon the concept by injecting in all that’s great about Pokemon battling AND adding a seriously complex and unique storyline. But there is a certain amount of space made and considered for the Mystery Dungeon series. Lots of fans don’t even want to touch on Let’s Go Pikachu/Eevee because it’s considered too easy and a soft game that’s for children and not for those hardcore Pokemon trainers. Pokemon Shuffle is “a massive waste of time”. When it comes to Pokemon games, there is a very, very dangerous contingency of fans who will refuse to acknowledge or even listen to anyone speak about a game that isn’t considered a core game.
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